229 lines
7.6 KiB
Python
Executable File
229 lines
7.6 KiB
Python
Executable File
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import sys
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import subprocess
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from gi.repository import GLib, GObject, Gio
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from gi.repository import Dee
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from gi.repository import Unity
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import recoll
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BUS_PATH = "/org/recoll/unitylensrecoll/scope/main"
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# These category ids must match the order in which we add them to the lens
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CATEGORY_ALL = 0
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# typing timeout: we don't want to start a search for every
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# char? Unity does batch on its side, but we may want more control ?
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# Or not ? I'm not sure this does any good on a moderate size index.
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# Set to 0 to not use it (default). Kept around because this still might be
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# useful with a very big index ?
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TYPING_TIMEOUT = 0
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class Scope (Unity.Scope):
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def __init__ (self):
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Unity.Scope.__init__ (self, dbus_path=BUS_PATH)
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# Listen for changes and requests
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self.connect ("activate-uri", self.activate_uri)
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if Unity._version == "4.0":
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#print "Setting up for Unity 4.0"
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self.connect("notify::active-search",
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self._on_search_changed)
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self.connect("notify::active-global-search",
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self._on_global_search_changed)
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self.connect("filters-changed",
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self._on_search_changed);
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else:
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#print "Setting up for Unity 5.0+"
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self.connect ("search-changed", self._on_search_changed)
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self.connect ("filters-changed",
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self._on_filters_changed)
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# Connect to the index
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self.db = recoll.connect()
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self.db.setAbstractParams(maxchars=200,
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contextwords=4)
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self.timeout_id = None
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def get_search_string (self):
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search = self.props.active_search
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return search.props.search_string if search else None
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def get_global_search_string (self):
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search = self.props.active_global_search
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return search.props.search_string if search else None
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def search_finished (self):
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search = self.props.active_search
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if search:
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search.emit("finished")
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def global_search_finished (self):
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search = self.props.active_global_search
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if search:
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search.emit("finished")
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def reset (self):
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self._do_browse (self.props.results_model)
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self._do_browse (self.props.global_results_model)
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def _on_filters_changed (self, scope):
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# print "_on_filters_changed()"
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self.queue_search_changed(Unity.SearchType.DEFAULT)
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if Unity._version == "4.0":
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def _on_search_changed (self, scope, param_spec=None):
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search_string = self.get_search_string()
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results = scope.props.results_model
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# print "Search 4.0 changed to: '%s'" % search_string
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self._update_results_model (search_string, results)
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else:
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def _on_search_changed (self, scope, search, search_type, cancellable):
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search_string = search.props.search_string
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results = search.props.results_model
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# print "Search 5.0 changed to: '%s'" % search_string
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self._update_results_model (search_string, results)
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def _on_global_search_changed (self, scope, param_spec):
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search = self.get_global_search_string()
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results = scope.props.global_results_model
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# print "Global search changed to: '%s'" % search
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self._update_results_model (search, results)
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def _update_results_model (self, search_string, model):
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if search_string:
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self._do_search (search_string, model)
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else:
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self._do_browse (model)
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def _do_browse (self, model):
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if self.timeout_id is not None:
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GObject.source_remove(self.timeout_id)
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model.clear ()
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if model is self.props.results_model:
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self.search_finished()
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else:
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self.global_search_finished()
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def _on_timeout(self, search_string, model):
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if self.timeout_id is not None:
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GObject.source_remove(self.timeout_id)
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self.timeout_id = None
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self._really_do_search(search_string, model)
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if model is self.props.results_model:
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self.search_finished()
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else:
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self.global_search_finished()
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def _do_search (self, search_string, model):
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if TYPING_TIMEOUT == 0:
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self._really_do_search(search_string, model)
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return True
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if self.timeout_id is not None:
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GObject.source_remove(self.timeout_id)
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self.timeout_id = \
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GObject.timeout_add(TYPING_TIMEOUT, self._on_timeout,
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search_string, model)
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def _really_do_search(self, search_string, model):
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# print "really_do_search:[", search_string, "]"
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model.clear ()
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if search_string == "":
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return True
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fcat = self.get_filter("rclcat")
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for option in fcat.options:
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if option.props.active:
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search_string += " rclcat:" + option.props.id
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# Do the recoll thing
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query = self.db.query()
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try:
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nres = query.execute(search_string)
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except:
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return
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actual_results = 0
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while query.next >= 0 and query.next < nres:
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try:
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doc = query.fetchone()
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except:
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break
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# No sense in returning unusable results (until
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# I get an idea of what to do with them)
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if doc.ipath != "":
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mimetype = "application/x-recoll"
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url = doc.url + "#" + doc.ipath
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else:
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mimetype = doc.mimetype
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url = doc.url
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# print "Recoll Lens: Using MIMETYPE", mimetype, " URL", url
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titleorfilename = doc.title
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if titleorfilename == "":
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titleorfilename = doc.filename
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icon = Gio.content_type_get_icon(doc.mimetype)
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if icon:
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iconname = icon.get_names()[0]
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abstract = self.db.makeDocAbstract(doc, query).encode('utf-8')
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model.append (url,
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iconname,
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CATEGORY_ALL,
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mimetype,
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titleorfilename,
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abstract,
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doc.url)
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actual_results += 1
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if actual_results >= 20:
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break
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# If we return from here, the caller gets an error:
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# Warning: g_object_get_qdata: assertion `G_IS_OBJECT (object)' failed
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# Known bug, see:
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# https://bugs.launchpad.net/unity/+bug/893688
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# Then, the default url activation takes place
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# which is not at all what we want.
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# So, in the recoll case, we just exit, the lens will be restarted.
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# In the regular case, we return, and activation works exactly once for
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# 2 calls...
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def activate_uri (self, scope, uri):
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"""Activation handler for uri"""
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print "Activate: %s" % uri
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# Pass all uri without fragments to the desktop handler
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if uri.find("#") == -1:
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# Reset browsing state when an app is launched
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self.reset ()
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return Unity.ActivationResponse.new(Unity.HandledType.NOT_HANDLED,
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uri)
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# Pass all others to recoll
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proc = subprocess.Popen(["recoll", uri])
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print "Subprocess returned, going back to unity"
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scope.props.results_model.clear();
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scope.props.global_results_model.clear();
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sys.exit(0)
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#return Unity.ActivationResponse.new(Unity.HandledType.HIDE_DASH,
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# "baduri")
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