599 lines
20 KiB
C++
599 lines
20 KiB
C++
/* Copyright (C) 2006-2019 J.F.Dockes
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef _CONFTREE_H_
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#define _CONFTREE_H_
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/**
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* A simple configuration file implementation.
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*
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* Configuration files have lines like 'name = value', and/or like '[subkey]'
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*
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* Lines like '[subkey]' in the file define subsections, with independant
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* configuration namespaces. Only subsections holding at least one variable are
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* significant (empty subsections may be deleted during an update, or not).
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*
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* Whitespace around name and value is ignored.
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*
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* The names are case-sensitive but don't depend on it, this might change.
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*
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* Values can be queried for, or set.
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*
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* Any line without a '=', or beginning with '[ \t]*#' is a comment.
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*
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* A configuration object can be created empty or by reading from a file or
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* a string.
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*
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* All 'set' calls normally cause an immediate rewrite of the backing
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* object if any (file or string). This can be prevented with holdWrites().
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*
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* The ConfTree derived class interprets the subkeys as file paths and
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* lets subdir keys hierarchically inherit the properties from
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* parents.
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*
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* The ConfStack class stacks several Con(Simple/Tree) objects so that
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* parameters from the top of the stack override the values from lower
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* (useful to have central/personal config files).
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*/
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#include <algorithm>
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#include <map>
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#include <string>
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#include <vector>
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// rh7.3 likes iostream better...
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#if defined(__GNUC__) && __GNUC__ < 3
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#include <iostream>
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#else
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#include <istream>
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#include <ostream>
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#endif
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#include "pathut.h"
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/** Internal class used for storing presentation information */
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class ConfLine {
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public:
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enum Kind {CFL_COMMENT, CFL_SK, CFL_VAR, CFL_VARCOMMENT};
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Kind m_kind;
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std::string m_data;
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std::string m_value;
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std::string m_aux;
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ConfLine(Kind k, const std::string& d, std::string a = std::string())
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: m_kind(k), m_data(d), m_aux(a) {
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}
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bool operator==(const ConfLine& o) {
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return o.m_kind == m_kind && o.m_data == m_data;
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}
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};
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/**
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* Virtual base class used to define the interface, and a few helper methods.
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*/
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class ConfNull {
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public:
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enum StatusCode {STATUS_ERROR = 0, STATUS_RO = 1, STATUS_RW = 2};
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ConfNull() {}
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virtual ~ConfNull() {};
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ConfNull(const ConfNull&) = delete;
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ConfNull &operator=(const ConfNull &) = delete;
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virtual int get(const std::string& name, std::string& value,
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const std::string& sk = std::string()) const = 0;
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virtual int set(const std::string& nm, const std::string& val,
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const std::string& sk = std::string()) = 0;
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virtual long long getInt(const std::string& name, long long dflt,
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const std::string& sk = std::string());
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virtual double getFloat(const std::string& name, double dflt,
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const std::string& sk = std::string());
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virtual bool getBool(const std::string& name, bool dflt,
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const std::string& sk = std::string());
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virtual bool ok() const = 0;
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virtual std::vector<std::string> getNames(const std::string& sk,
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const char* = 0) const = 0;
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virtual bool hasNameAnywhere(const std::string& nm) const = 0;
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virtual int erase(const std::string&, const std::string&) = 0;
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virtual int eraseKey(const std::string&) = 0;
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virtual void showall() const {};
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virtual std::vector<std::string> getSubKeys() const = 0;
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virtual std::vector<std::string> getSubKeys(bool) const = 0;
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virtual bool holdWrites(bool) = 0;
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virtual bool sourceChanged() const = 0;
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};
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/**
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* Manages a simple configuration file with subsections.
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*/
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class ConfSimple : public ConfNull {
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public:
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/**
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* Build the object by reading content from file.
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* @param filename file to open
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* @param readonly if true open readonly, else rw
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* @param tildexp try tilde (home dir) expansion for subkey values
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*/
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ConfSimple(const char *fname, int readonly = 0, bool tildexp = false, bool trimvalues = true);
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/**
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* Build the object by reading content from a string
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* @param data points to the data to parse.
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* @param readonly if true open readonly, else rw
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* @param tildexp try tilde (home dir) expansion for subsection names
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*/
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ConfSimple(const std::string& data, int readonly = 0, bool tildexp = false,
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bool trimvalues = true);
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/**
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* Build an empty object. This will be memory only, with no backing store.
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* @param readonly if true open read only, else rw
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* @param tildexp try tilde (home dir) expansion for subsection names
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*/
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ConfSimple(int readonly = 0, bool tildexp = false, bool trimvalues = true);
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virtual ~ConfSimple() {};
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/** Origin file changed. Only makes sense if we read the data from a file */
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virtual bool sourceChanged() const override;
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/**
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* Decide if we actually rewrite the backing-store after modifying the
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* tree.
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*/
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virtual bool holdWrites(bool on) override {
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m_holdWrites = on;
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if (on == false) {
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return write();
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} else {
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return true;
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}
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}
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/** Clear, then reparse from string */
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void reparse(const std::string& in);
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/**
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* Get string value for named parameter, from specified subsection (looks
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* in global space if sk is empty).
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* @return 0 if name not found, 1 else
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*/
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virtual int get(const std::string& name, std::string& value,
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const std::string& sk = std::string()) const override;
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/**
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* Set value for named string parameter in specified subsection (or global)
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* @return 0 for error, 1 else
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*/
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virtual int set(const std::string& nm, const std::string& val,
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const std::string& sk = std::string()) override;
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/**
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* Set value for named integer parameter in specified subsection (or global)
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* @return 0 for error, 1 else
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*/
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virtual int set(const std::string& nm, long long val, const std::string& sk = std::string());
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/**
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* Remove name and value from config
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*/
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virtual int erase(const std::string& name, const std::string& sk) override;
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/**
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* Erase all names under given subkey (and subkey itself)
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*/
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virtual int eraseKey(const std::string& sk) override;
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/** Clear all content */
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virtual int clear();
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virtual StatusCode getStatus() const;
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virtual bool ok() const override {
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return getStatus() != STATUS_ERROR;
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}
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/**
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* Walk the configuration values, calling function for each.
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* The function is called with a null nm when changing subsections (the
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* value is then the new subsection name)
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* @return WALK_STOP when/if the callback returns WALK_STOP,
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* WALK_CONTINUE else (got to end of config)
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*/
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enum WalkerCode {WALK_STOP, WALK_CONTINUE};
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virtual WalkerCode sortwalk(WalkerCode
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(*wlkr)(void *cldata, const std::string& nm,
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const std::string& val),
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void *clidata) const;
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/** Print all values to stdout */
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virtual void showall() const override;
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/** Return all names in given submap. On win32, the pattern thing
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only works in recoll builds */
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virtual std::vector<std::string> getNames(
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const std::string& sk, const char *pattern = 0) const override;
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/** Check if name is present in any submap. This is relatively expensive
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* but useful for saving further processing sometimes */
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virtual bool hasNameAnywhere(const std::string& nm) const override;
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/**
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* Return all subkeys
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*/
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virtual std::vector<std::string> getSubKeys(bool) const override {
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return getSubKeys();
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}
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virtual std::vector<std::string> getSubKeys() const override;
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/** Return subkeys in file order. BEWARE: only for the original from the
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* file: the data is not duplicated to further copies */
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virtual std::vector<std::string> getSubKeys_unsorted(bool = false) const {
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return m_subkeys_unsorted;
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}
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/** Test for subkey existence */
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virtual bool hasSubKey(const std::string& sk) const {
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return m_submaps.find(sk) != m_submaps.end();
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}
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virtual std::string getFilename() const {
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return m_filename;
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}
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/** Used with config files with specially formatted, xml-like comments.
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* Extract the comments as text */
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virtual bool commentsAsXML(std::ostream& out);
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/** !! Note that assignment and copy constructor do not copy the
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auxiliary data (m_order and subkeys_unsorted). */
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/**
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* Copy constructor. Expensive but less so than a full rebuild
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*/
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ConfSimple(const ConfSimple& rhs)
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: ConfNull() {
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if ((status = rhs.status) == STATUS_ERROR) {
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return;
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}
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m_filename = rhs.m_filename;
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m_submaps = rhs.m_submaps;
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}
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/**
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* Assignement. This is expensive
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*/
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ConfSimple& operator=(const ConfSimple& rhs) {
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if (this != &rhs && (status = rhs.status) != STATUS_ERROR) {
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dotildexpand = rhs.dotildexpand;
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trimvalues = rhs.trimvalues;
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m_filename = rhs.m_filename;
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m_submaps = rhs.m_submaps;
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}
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return *this;
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}
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/**
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* Write in file format to out
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*/
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bool write(std::ostream& out) const;
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/** Give access to semi-parsed file contents */
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const std::vector<ConfLine>& getlines() const {
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return m_order;
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}
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protected:
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bool dotildexpand;
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bool trimvalues;
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StatusCode status;
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private:
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// Set if we're working with a file
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std::string m_filename;
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int64_t m_fmtime;
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// Configuration data submaps (one per subkey, the main data has a
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// null subkey)
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std::map<std::string, std::map<std::string, std::string> > m_submaps;
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std::vector<std::string> m_subkeys_unsorted;
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// Presentation data. We keep the comments, empty lines and
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// variable and subkey ordering information in there (for
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// rewriting the file while keeping hand-edited information)
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std::vector<ConfLine> m_order;
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// Control if we're writing to the backing store
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bool m_holdWrites;
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void parseinput(std::istream& input);
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bool write();
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// Internal version of set: no RW checking
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virtual int i_set(const std::string& nm, const std::string& val,
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const std::string& sk, bool init = false);
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bool i_changed(bool upd);
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};
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/**
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* This is a configuration class which attaches tree-like signification to the
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* submap names.
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*
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* If a given variable is not found in the specified section, it will be
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* looked up the tree of section names, and in the global space.
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*
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* submap names should be '/' separated paths (ie: /sub1/sub2). No checking
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* is done, but else the class adds no functionality to ConfSimple.
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*
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* NOTE: contrary to common behaviour, the global or root space is NOT
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* designated by '/' but by '' (empty subkey). A '/' subkey will not
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* be searched at all.
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*
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* Note: getNames() : uses ConfSimple method, this does *not* inherit
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* names from englobing submaps.
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*/
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class ConfTree : public ConfSimple {
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public:
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/* The constructors just call ConfSimple's, asking for key tilde
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* expansion */
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ConfTree(const char *fname, int readonly = 0, bool trimvalues=true)
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: ConfSimple(fname, readonly, true, trimvalues) {}
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ConfTree(const std::string& data, int readonly = 0, bool trimvalues=true)
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: ConfSimple(data, readonly, true, trimvalues) {}
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ConfTree(int readonly = 0, bool trimvalues=true)
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: ConfSimple(readonly, true, trimvalues) {}
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virtual ~ConfTree() {};
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ConfTree(const ConfTree& r) : ConfSimple(r) {};
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ConfTree& operator=(const ConfTree& r) {
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ConfSimple::operator=(r);
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return *this;
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}
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/**
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* Get value for named parameter, from specified subsection, or its
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* parents.
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* @return 0 if name not found, 1 else
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*/
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virtual int get(const std::string& name, std::string& value,
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const std::string& sk) const override;
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using ConfSimple::get;
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};
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/**
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* Use several config files, trying to get values from each in order.
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*
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* Enables having a central/default config, with possible overrides
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* from more specific (e.g. personal) ones.
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*
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* Notes: it's ok for some of the files not to exist, but the last
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* (bottom) one must or we generate an error. We open all trees
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* readonly, except the topmost one if requested. All writes go to the
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* topmost file. Note that erase() won't work except for parameters
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* only defined in the topmost file (it erases only from there).
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*/
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template <class T> class ConfStack : public ConfNull {
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public:
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/// Construct from configuration file names. The earler
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/// files in have priority when fetching values. Only the first
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/// file will be updated if ro is false and set() is used.
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ConfStack(const std::vector<std::string>& fns, bool ro = true) {
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construct(fns, ro);
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}
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/// Construct out of single file name and multiple directories
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ConfStack(const std::string& nm, const std::vector<std::string>& dirs, bool ro = true) {
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std::vector<std::string> fns;
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for (const auto& dir : dirs) {
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fns.push_back(path_cat(dir, nm));
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}
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ConfStack::construct(fns, ro);
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}
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ConfStack(const ConfStack& rhs)
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: ConfNull() {
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init_from(rhs);
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}
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virtual ~ConfStack() {
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clear();
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m_ok = false;
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}
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ConfStack& operator=(const ConfStack& rhs) {
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if (this != &rhs) {
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clear();
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m_ok = rhs.m_ok;
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if (m_ok) {
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init_from(rhs);
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}
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}
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return *this;
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}
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virtual bool sourceChanged() const override {
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for (const auto& conf : m_confs) {
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if (conf->sourceChanged()) {
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return true;
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}
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}
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return false;
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}
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virtual int get(const std::string& name, std::string& value,
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const std::string& sk, bool shallow) const {
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for (const auto& conf : m_confs) {
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if (conf->get(name, value, sk)) {
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return true;
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}
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if (shallow) {
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break;
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}
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}
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return false;
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}
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virtual int get(const std::string& name, std::string& value,
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const std::string& sk) const override {
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return get(name, value, sk, false);
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}
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virtual bool hasNameAnywhere(const std::string& nm) const override {
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for (const auto& conf : m_confs) {
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if (conf->hasNameAnywhere(nm)) {
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return true;
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}
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}
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return false;
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}
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virtual int set(const std::string& nm, const std::string& val,
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const std::string& sk = std::string()) override {
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if (!m_ok) {
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return 0;
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}
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//LOGDEB2(("ConfStack::set [%s]:[%s] -> [%s]\n", sk.c_str(),
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//nm.c_str(), val.c_str()));
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// Avoid adding unneeded entries: if the new value matches the
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// one out from the deeper configs, erase or dont add it
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// from/to the topmost file
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auto it = m_confs.begin();
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it++;
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while (it != m_confs.end()) {
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std::string value;
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if ((*it)->get(nm, value, sk)) {
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// This file has value for nm/sk. If it is the same as the new
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// one, no need for an entry in the topmost file. Else, stop
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// looking and add the new entry
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if (value == val) {
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m_confs.front()->erase(nm, sk);
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return true;
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} else {
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break;
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}
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}
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it++;
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}
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return m_confs.front()->set(nm, val, sk);
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}
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virtual int erase(const std::string& nm, const std::string& sk) override {
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return m_confs.front()->erase(nm, sk);
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}
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virtual int eraseKey(const std::string& sk) override {
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return m_confs.front()->eraseKey(sk);
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}
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virtual bool holdWrites(bool on) override {
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return m_confs.front()->holdWrites(on);
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}
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/** Return all names in given submap. On win32, the pattern thing
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only works in recoll builds */
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virtual std::vector<std::string> getNames(
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const std::string& sk, const char *pattern = 0) const override {
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return getNames1(sk, pattern, false);
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}
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virtual std::vector<std::string> getNamesShallow(
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const std::string& sk, const char *patt = 0) const {
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return getNames1(sk, patt, true);
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}
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virtual std::vector<std::string> getNames1(
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const std::string& sk, const char *pattern, bool shallow) const {
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std::vector<std::string> nms;
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bool skfound = false;
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for (const auto& conf : m_confs) {
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if (conf->hasSubKey(sk)) {
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skfound = true;
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std::vector<std::string> lst = conf->getNames(sk, pattern);
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nms.insert(nms.end(), lst.begin(), lst.end());
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}
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if (shallow && skfound) {
|
|
break;
|
|
}
|
|
}
|
|
sort(nms.begin(), nms.end());
|
|
std::vector<std::string>::iterator uit = unique(nms.begin(), nms.end());
|
|
nms.resize(uit - nms.begin());
|
|
return nms;
|
|
}
|
|
|
|
virtual std::vector<std::string> getSubKeys() const override {
|
|
return getSubKeys(false);
|
|
}
|
|
virtual std::vector<std::string> getSubKeys(bool shallow) const override {
|
|
std::vector<std::string> sks;
|
|
for (const auto& conf : m_confs) {
|
|
std::vector<std::string> lst;
|
|
lst = conf->getSubKeys();
|
|
sks.insert(sks.end(), lst.begin(), lst.end());
|
|
if (shallow) {
|
|
break;
|
|
}
|
|
}
|
|
sort(sks.begin(), sks.end());
|
|
std::vector<std::string>::iterator uit = unique(sks.begin(), sks.end());
|
|
sks.resize(uit - sks.begin());
|
|
return sks;
|
|
}
|
|
|
|
virtual bool ok() const override {
|
|
return m_ok;
|
|
}
|
|
|
|
private:
|
|
bool m_ok;
|
|
std::vector<T*> m_confs;
|
|
|
|
/// Reset to pristine
|
|
void clear() {
|
|
for (auto& conf : m_confs) {
|
|
delete(conf);
|
|
}
|
|
m_confs.clear();
|
|
}
|
|
|
|
/// Common code to initialize from existing object
|
|
void init_from(const ConfStack& rhs) {
|
|
if ((m_ok = rhs.m_ok)) {
|
|
for (const auto& conf : rhs.m_confs) {
|
|
m_confs.push_back(new T(*conf));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Common construct from file names.
|
|
/// Fail if any fails, except for missing files in all but the bottom location, or the
|
|
/// top one in rw mode.
|
|
void construct(const std::vector<std::string>& fns, bool ro) {
|
|
bool ok{true};
|
|
for (unsigned int i = 0; i < fns.size(); i++) {
|
|
const auto& fn = fns[i];
|
|
T* p = new T(fn.c_str(), ro);
|
|
if (p && p->ok()) {
|
|
m_confs.push_back(p);
|
|
} else {
|
|
delete p;
|
|
// We accept missing files in all but the bottom/ directory.
|
|
// In rw mode, the topmost file must be present.
|
|
if (!path_exists(fn)) {
|
|
// !ro can only be true for i==0
|
|
if (!ro || (i == fns.size() - 1)) {
|
|
ok = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// Only the first file is opened rw
|
|
ro = true;
|
|
}
|
|
m_ok = ok;
|
|
}
|
|
};
|
|
|
|
#endif /*_CONFTREE_H_ */
|